Top 10k strings from Kai Temple (1986)(Firebird Software)[a].tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
Back to the directory listing
3 """""""""""""""""""""""""""""""" 2 UPUPUPUPUPUPUPUPUPUPUPUPUPUPUPUP 2 0001000000000102222222220 2 0001000000000100000000000 1 rrrrrrrrrr@ 1 r@ CGD t 1 kt2 1 kt1 1 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhjjjjjhhhhhhhhhhhhhhhhhhhhhhhhhhhjjjjjjhhhhhhhhhhhhhhhhhhhhhhhhhhhjzjjjhhhhhhhhhhhhhhhhhhhhhhhhhjjjjjjjhhhhhhhhhhhhhhhhhhhhhhhhhhhhjjhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh00000000000000000000000000000000000000000001111111111100000000000000000000111111111111000000000000000000011111111111111000000000000000000001000000000100000000000 1 f~<<<`|bb~<~~ 1 fn|8ss6<8<ww`````c 1 cccckwwcccc 1 YOU RAN OUT OF TIME....GAME OVER 1 YOU ARE TRAPPED INSIDE A TIBETAN 1 When my game is loading the screen buffer it makes a long whining noise due to all the 0's.So to stop this I have inserted this really interesting message.This is my first ever machine code game.Looking back I can see where I have gone wrong,and where the programming is not as good as it could be.Such as the really slow sprite routine,and the scrappy detection routines.Well at least next time the programming will have improved.I dedicate this game to me,because I deserve it.When my game is loading the screen buffer it makes a long whining noise due to all the 0's.So to stop this I have inserted this really interesting message.This is my first ever machine code game.Looking back I can see where I have gone wrong,and where the programming is not as good as it could be.Such as the really slow sprite routine,and the scrappy detection routines.Well at least next time the programming will have improved.I dedicate this game to me,because I deserve it.When my game is loading the screen buffer it makes a long whinin 1 WISH TO LIVE.AVOID DEADLY NINJAS 1 UUUUUUUUUUUU@ 1 UUUUUUUUUUUU 1 UAAAAAAAAAAAA@ 1 U!A!A!]!A!A!A}HCD 1 THROW DAGGER 1 TEMPLE.FIGHT YOUR WAY OUT IF YOU 1 SELECT KEY FOR 1 PRESS ANY KEY 1 PRESS "S" TO START GAME 1 PRESS "R" TO RE-DEFINE KEYS 1 PRESS "I" FOR INSTRUCTIONS 1 PPPPPPPPPPQ8 1 KAI TEMPLE[ 1 KAI TEMPLE WRITTEN BY IAN WRIGHT 1 HIT THE BELL TO PROGRESS!! 1 GRAPHIC ANIMATION BY P.GREENWOOD 1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGFFFFFFFFFFGGGGGGGGGGGGGGGGGGGGGGFFFFFFFFFFGGGGGGGGGGGGGGGGGGGGGGFFFFFFFFFFGGGGGGGGGGGGGGGGGGGGGGFFFFFFFFFFGGGGGGGGGGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGDDDGGGGGGGGGGGGGGGGGGGGMMGGGGDDDDDDGGGGGGGGGGGGGGGGGGGGMMGGGGDDDGGGGGGGGGGGGGGGGGGGGGGGMMGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGEEEGGGGGGGGGGGGGGGGGGGGMMGGGGEEEEEEGGGGGGGGGGGGGGGGGGGGMMGGGGEEEGGGGGGGGGGGGGGGGGGGGGGGMMGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 E!E!m!E!E!E 1 AND FLYING TIBETANS.GOOD LUCK !! 1 AAAAAAAAAAAA^ 1 A!A!A!]!A!A!A=@A 1 <~f<~f~<>~FF~> 1 <cw]kcccccsskkggc 1 55555555:F 1 44444444:F 1 337>8```````c 1 0033000000003302222222220 1 0001000000000102000y1000000000000022000000002200000y1000000000000000000000000000000y1000222200000000000000000000000y1000 1 !E!E!m!E!E!E* 1 !E!E!m!E!E!E( 1 UPUPUPUPUPUPUPUPUPUPUPUPUPUPUPUP 1